Create audio player with callback function on play

Summary

How do I create audio player from uploaded .wav file, which asyncronously streams every 1024 packet to servers and print stt response to web, when client clicks play button?

My approach is as below. I could create audio player via audio_tag, but I got stuck at triggering callback funciton and handle response

import base64
import streamlit as st
import requests


def get_audio_file_content(audio_file,callback_function:str):
    audio_bytes = audio_file.read()
    encoded_bytes = base64.b64encode(audio_bytes).decode('utf-8')
    audio_tag = f'<audio controls src="data:audio/wav;base64,{encoded_bytes}" onclick=f"{callback_function}"></audio>'
    return audio_tag

def main():
    st.title("Audio Player")
    # Upload audio file
    uploaded_file = st.file_uploader("Upload an audio file", type=["mp3", "wav"])
    callback_function = """
    <script>

    </script>
    """
    if uploaded_file is not None:
        audio_tag = get_audio_file_content(uploaded_file,callback_function)
        st.markdown(audio_tag, unsafe_allow_html=True)

if __name__ == "__main__":
    main()