Hello,
As described in the title, I am trying to create a streamlit error before displaying the results warning the user that there may be some mistakes with the inputs. A button then allows the user to “proceeds” if they still want to continue despite the warning.
The syntax looks like this :
However, whenever I try running it, the message is not being displayed and any function used after that doesn’t work either, or perhaps it is being run and instantly reset right after. Is there a way to do what I want with the buttons ?
import streamlit as st
if 'proceed' not in st.session_state:
st.session_state.proceed = False
st.session_state.proceed = False
def click_proceed():
st.session_state.proceed = True
st.warning('test')
if st.session_state['warning_displayed']:
st.error('It seems one of the parameters you inputed exceeds limit value, do you still want to proceed ?', icon="🚨")
st.button('Run Simulation', on_click=click_proceed)
if st.session_state.proceed:
st.write('Proceeding...')
#trying random operations and functions to see if it runs
Sorry for the delay! It looks like st.session_state['warning_displayed'] is never initialized, so that if statement at the end will never run.
Instead of checking to see if st.session_state.warning_displayed exists in that if statement, it seems like it might make more sense to have an if statement that checks whether the input you mentioned contains mistakes.
i.e. something like this:
import streamlit as st
if 'proceed' not in st.session_state:
st.session_state.proceed = False
def click_proceed():
st.session_state.proceed = True
if some_input_val > some_benchmark:
st.error('It seems one of the parameters you inputed exceeds limit value, do you still want to proceed ?', icon="🚨")
continue_button = st.button('Run Simulation', on_click=click_proceed)
if st.session_state.proceed:
st.write('Proceeding...')
st.warning('Warning message while you proceed', icon="🚨")
#trying random operations and functions to see if it runs
Alternatively – if I’m misunderstanding the use case and you do want to check st.session_state.warning_displayed at that point, you’ll just need to make sure st.session_state.warning_displayed gets initialized at some point in your app
if 'warning_displayed` not in st.session_state:
st.session_state.warning_displayed = False
if st.warning("You've been warned"):
st.session_state.warning_displayed = True
If you can share the code referencing the input values you mentioned, happy to help debug further