Continuing the discussion from I am unable to import pygame in streamlit while deploying globally:
I’m encountering the same issue as OP mentioned, and I’m not sure how to implement the solution given by the community moderator.
They mention that:
“You need a custom component to access the client computer trough the browser. I thing there is a component people are using for audio and video. I don’t remember the name but you should find it if you search the forum for related terms like pygame or pyaudio.”
What is this custom component , and how do we access this component?
Pygame and mixer works fine when I’m on my local computer, but it doesn’t work on streamlit cloud.